Self described as a Stuffmaker, I want to design a world of engaging stories to be experienced with any media, like games or cinema, and use the medium’s unique mechanics and abilities to create a cohesive universe around lovable characters and amaze players/users/spectators/people by creating unnamed types of entertainement (which I like to call «stuff»).
Eager to learn and curious by nature, I’m able to juggle between tools and constraint to help and improve any project by using my various skills, but also using creative thinking to overcome difficulties and obstacles.